Poster or Presentation Title

3D Procedural Maze & Cave Generation

Student Author Information

Jacob SharpFollow

Access Type

Open Access

Presentation Type

Oral Presentation

Start Date

April 2019

Department

Computer Science

Abstract

The goal of this project is to generate a maze or cave procedurally so that a player may be able to explore infinitely without a reoccurring pattern. The project also utilizes Virtual Reality (VR); the user will be able to put on a VR Headset and become more immersed in a procedural environment. One of the challenges that needed to be overcome was simple random number generators did not generate natural looking worlds. Introducing VR to the project created the additional challenge of preventing the user from becoming motion sick. These challenges were both addressed through many hours of research into many different topics such as Perlin Noise to implement Perlin Worms, and code optimization.

Faculty Mentor(s)

Joseph Meehean

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Apr 10th, 1:30 PM

3D Procedural Maze & Cave Generation

The goal of this project is to generate a maze or cave procedurally so that a player may be able to explore infinitely without a reoccurring pattern. The project also utilizes Virtual Reality (VR); the user will be able to put on a VR Headset and become more immersed in a procedural environment. One of the challenges that needed to be overcome was simple random number generators did not generate natural looking worlds. Introducing VR to the project created the additional challenge of preventing the user from becoming motion sick. These challenges were both addressed through many hours of research into many different topics such as Perlin Noise to implement Perlin Worms, and code optimization.