Oral Presentations
Location
Room 214, Schewel Hall
Access Type
Campus Access Only
Entry Number
41
Start Date
4-10-2019 3:45 PM
End Date
4-10-2019 4:00 PM
College
Lynchburg College of Arts and Sciences
Department
Communication Studies
Abstract
Video game modification, or fans creating game components from their original assets, has the potential to reveal community ideology and values about how to improve a game. Especially when made available online, users have the ability to customize existing games to their liking. In this study, I will be analyzing one modding community over the course of the game release; Skyrim and its mods have been around since its release in 2011, and thus allow for an in-depth analysis of trends, modding type, and the connotations of those trends therein. Thus, the patterns of mod development can be beneficial to game developers to predict how a game ages among its fans.
Faculty Mentor(s)
Dr. Cheryl Jorgensen-Earp
Rights Statement
The right to download or print any portion of this material is granted by the copyright owner only for personal or educational use. The author/creator retains all proprietary rights, including copyright ownership. Any editing, other reproduction or other use of this material by any means requires the express written permission of the copyright owner. Except as provided above, or for any other use that is allowed by fair use (Title 17, §107 U.S.C.), you may not reproduce, republish, post, transmit or distribute any material from this web site in any physical or digital form without the permission of the copyright owner of the material.
Making a Good Game: a Modding Case Study
Room 214, Schewel Hall
Video game modification, or fans creating game components from their original assets, has the potential to reveal community ideology and values about how to improve a game. Especially when made available online, users have the ability to customize existing games to their liking. In this study, I will be analyzing one modding community over the course of the game release; Skyrim and its mods have been around since its release in 2011, and thus allow for an in-depth analysis of trends, modding type, and the connotations of those trends therein. Thus, the patterns of mod development can be beneficial to game developers to predict how a game ages among its fans.