Clown-Fishing: a 3D Video Game
Location
Turner Gymnasium
Access Type
Campus Access Only
Start Date
4-17-2024 12:00 PM
End Date
4-17-2024 1:15 PM
College
Lynchburg College of Arts and Sciences
Department
Computer Science
Abstract
Clown Fishing is a 3D first-person fishing video game. The game was built using a basic premade game engine heavily modified to fit the needs of our game. It utilizes 3D rendering edited by Dr. Briggs and other students. The game is played via a laptop or computer, and takes place in a basic field environment next to a pond with fish. As the player collects fish, an inventory is filled up and each fish tells a unique joke. This game was coded and built by Rebecca Morris and Adam Caligiuri over the 2023-2024 school year.
Faculty Mentor(s)
Dr. Will Briggs
Rights Statement
The right to download or print any portion of this material is granted by the copyright owner only for personal or educational use. The author/creator retains all proprietary rights, including copyright ownership. Any editing, other reproduction or other use of this material by any means requires the express written permission of the copyright owner. Except as provided above, or for any other use that is allowed by fair use (Title 17, §107 U.S.C.), you may not reproduce, republish, post, transmit or distribute any material from this web site in any physical or digital form without the permission of the copyright owner of the material.
Clown-Fishing: a 3D Video Game
Turner Gymnasium
Clown Fishing is a 3D first-person fishing video game. The game was built using a basic premade game engine heavily modified to fit the needs of our game. It utilizes 3D rendering edited by Dr. Briggs and other students. The game is played via a laptop or computer, and takes place in a basic field environment next to a pond with fish. As the player collects fish, an inventory is filled up and each fish tells a unique joke. This game was coded and built by Rebecca Morris and Adam Caligiuri over the 2023-2024 school year.