Student Author Information

Ryan J. HayesFollow

Access Type

Open Access

Entry Number

138

Start Date

4-5-2017 4:45 PM

End Date

4-5-2017 5:00 PM

Department

Computer Science

Abstract

The Chess Puzzle Lock Screen

Many times each day, owners of cellphones use their phone’s lock screen in order to access their device. The goal of this project has been to take advantage of the action of unlocking one’s device by incorporating an element of self-help into the process. Every time a user who is interested in learning a new field attempts to access their device, that user is faced with a problem pertaining to a subject they are interested in learning more about. After many repetitions of this scenario, the user will have increased their understanding of this field. Through this project, we have explored the idea of a self-help lock screen by creating a lock which requires the user to solve a chess puzzle in order to unlock their phone. One issue which posed to be problematic was the chess puzzles becoming stale. If the user were to use the lock screen for long enough, we would need to make sure that they would not come across the same problem multiple times. We overcame this issue by changing the lock screen so that it would access a server which sends it new chess puzzles.

Faculty Mentor(s)

Dr. Meehean

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Apr 5th, 4:45 PM Apr 5th, 5:00 PM

The Chess Puzzle Lock Screen

The Chess Puzzle Lock Screen

Many times each day, owners of cellphones use their phone’s lock screen in order to access their device. The goal of this project has been to take advantage of the action of unlocking one’s device by incorporating an element of self-help into the process. Every time a user who is interested in learning a new field attempts to access their device, that user is faced with a problem pertaining to a subject they are interested in learning more about. After many repetitions of this scenario, the user will have increased their understanding of this field. Through this project, we have explored the idea of a self-help lock screen by creating a lock which requires the user to solve a chess puzzle in order to unlock their phone. One issue which posed to be problematic was the chess puzzles becoming stale. If the user were to use the lock screen for long enough, we would need to make sure that they would not come across the same problem multiple times. We overcame this issue by changing the lock screen so that it would access a server which sends it new chess puzzles.